Project Overview
R-Type is a modern recreation of the classic side-scrolling shooter game, developed using C++ and SFML. This project aims to capture the essence of the original game while incorporating modern development practices and technologies.
Key Features
- Classic Gameplay: Faithful recreation of the R-Type shooting mechanics and enemy patterns.
- Custom Map Editor: A tool for creating and editing game levels with support for custom tilesets.
- Component-Based Entity System: Flexible game object management for easy extensibility.
- Cross-Platform Compatibility: Runs on multiple platforms thanks to SFML.
- Multiplayer Support: Network functionality for cooperative or competitive play.
- Dynamic Asset Loading: Runtime loading of maps, music, and other game assets.
- Performance Optimized: Targets 60 FPS gameplay across supported platforms.
Project Structure
The R-Type project is organized into several key components:
- Client: The main game application that players interact with.
- Server: Handles multiplayer game sessions and network communication.
- Map Editor: A separate tool for creating and editing game levels.
- Documentation: Comprehensive guides for both users and developers.
Development Tools and Practices
- Version Control: Git with GitHub for source code management.
- Build System: CMake for cross-platform build configuration.
- Continuous Integration: GitHub Actions for automated building and testing.
- Documentation: Docusaurus for generating and hosting project documentation.
License
R-Type is open-source software licensed under the MIT License. See the LICENSE file for more details.