Project Objectives
The R-Type project aims to recreate the classic side-scrolling shooter game while incorporating modern development practices and technologies. Here are the main objectives of the project:
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Game Recreation: Develop a faithful recreation of the R-Type game, maintaining its core gameplay mechanics and visual style.
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Cross-Platform Compatibility: Ensure the game runs smoothly on multiple platforms, leveraging SFML for graphics and system interactions.
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Modular Architecture: Implement a component-based entity system for flexible game object management and easy extensibility.
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Map Editor: Create a robust map editor tool that allows for easy creation and modification of game levels, supporting various tile sets and obstacle placements.
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Networking: Implement multiplayer functionality, allowing players to enjoy the game cooperatively or competitively over a network.
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Documentation: Provide comprehensive documentation for both users and developers, covering game features, development guidelines, and project structure.
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Continuous Integration/Continuous Deployment (CI/CD): Utilize GitHub Actions for automated building, testing, and deployment of the game and its documentation.
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Asset Management: Develop a system for efficient loading and management of game assets, including graphics, music, and sound effects.
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Performance Optimization: Ensure the game runs smoothly at 60 FPS on target platforms, with efficient rendering and game logic processing.
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Extensibility: Design the game architecture to allow for easy addition of new features, levels, and game modes in the future.
These objectives aim to create a high-quality, maintainable, and enjoyable R-Type game that stays true to the original while leveraging modern development practices and technologies.