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Network request

Packet description for each request.

  • PlayerConnect​

  • Request type = 0

  • Payload size = 1

  • PlayerDisconnect​

  • Request type = 1

  • Payload size = 1

  • GameStart​

  • Request type = 2

  • Payload size = 0

  • GameOver​

  • Request type = 3

  • Payload size = 0

  • MapScroll​

  • Request type = 4

  • Payload size = 4

  • TileDestroy​

  • Request type = 5

  • Payload size = 8

  • PlayerProjectileShoot​

  • Request type = 6

  • Payload size = 1

  • PlayerProjectileCreate​

  • Request type = 6

  • Payload size = 9

  • PlayerProjectileDestroy​

  • Request type = 6

  • Payload size = 1

  • PlayerMissileShoot​

  • Request type = 7

  • Payload size = 1

  • PlayerMissileCreate​

  • Request type = 7

  • Payload size = 9

  • PlayerMissileDestroy​

  • Request type = 7

  • Payload size = 1

  • PlayerMove​

  • Request type = 7

  • Payload size = 9

  • PlayerCollide​

  • Request type = 8

  • Payload size = 9

  • PlayerHit​

  • Request type = 9

  • Payload size = 1

  • PlayerDie​

  • Request type = 10

  • Payload size = 1

  • EnemySpawn​

  • Request type = 11

  • Payload size = 9

  • EnemyMove​

  • Request type = 12

  • Payload size = 9

  • EnemyDie​

  • Request type = 13

  • Payload size = 1