Network request
Packet description for each request.
-
PlayerConnect
-
Request type = 0
-
Payload size = 1
-
PlayerDisconnect
-
Request type = 1
-
Payload size = 1
-
GameStart
-
Request type = 2
-
Payload size = 0
-
GameOver
-
Request type = 3
-
Payload size = 0
-
MapScroll
-
Request type = 4
-
Payload size = 4
-
TileDestroy
-
Request type = 5
-
Payload size = 8
-
PlayerProjectileShoot
-
Request type = 6
-
Payload size = 1
-
PlayerProjectileCreate
-
Request type = 6
-
Payload size = 9
-
PlayerProjectileDestroy
-
Request type = 6
-
Payload size = 1
-
PlayerMissileShoot
-
Request type = 7
-
Payload size = 1
-
PlayerMissileCreate
-
Request type = 7
-
Payload size = 9
-
PlayerMissileDestroy
-
Request type = 7
-
Payload size = 1
-
PlayerMove
-
Request type = 7
-
Payload size = 9
-
PlayerCollide
-
Request type = 8
-
Payload size = 9
-
PlayerHit
-
Request type = 9
-
Payload size = 1
-
PlayerDie
-
Request type = 10
-
Payload size = 1
-
EnemySpawn
-
Request type = 11
-
Payload size = 9
-
EnemyMove
-
Request type = 12
-
Payload size = 9
-
EnemyDie
-
Request type = 13
-
Payload size = 1