Technologies Used
The R-Type project leverages a variety of modern technologies and tools to create a robust and efficient game engine. Here's an overview of the key technologies used in the project:
Programming Language
- C++: The core language used for developing the game engine, client, and server components.
Graphics and Multimedia
- SFML (Simple and Fast Multimedia Library): Used for handling graphics, window management, and multimedia functionalities.
Build System
- CMake: Cross-platform build system used to generate platform-specific build files.
Version Control
- Git: Distributed version control system for tracking changes in source code.
- GitHub: Hosting platform for version control and collaboration.
Continuous Integration/Continuous Deployment (CI/CD)
- GitHub Actions: Used for automating build, test, and deployment processes.
Documentation
- Docusaurus: Documentation generator used for creating and maintaining project documentation.
- Markdown: Lightweight markup language used for writing documentation.
Game Architecture
- Entity Component System (ECS): Architecture pattern used for organizing game logic and data.
Asset Management
- Custom JSON-based map format: Used for defining and loading game maps and levels.
Networking
- (Specific networking library or protocol, if used)
Development Tools
- ccache: Optional compiler cache for speeding up recompilation.
Testing
- (Specific testing framework, if used)
Audio
- SFML Audio module: Used for handling music and sound effects in the game.
Configuration
- JSON: Used for configuration files, including map definitions.
License
- MIT License: The open-source license under which the project is distributed.
These technologies work together to create a modern, efficient, and maintainable game engine for R-Type. Each technology has been chosen to address specific needs of the project, from cross-platform compatibility to ease of development and deployment.